Strong maritime story plot that's masterfully written. They’re cool, frequently creepy, and each sufficient to be the distinguishing Cool Thing of a recurring antagonist’s ship. -Long John Silver, New comments cannot be posted and votes cannot be cast. View Profile View Forum Posts Private Message View Blog Entries View Articles Moderators Immortal Greater Deity. Press question mark to learn the rest of the keyboard shortcuts. If so, the modules ask you to spend some time detailing the town of Saltmarsh on your own, since the players will start there and return there regularly. Great Dalmuti: Dungeons & Dragons Card Game. Anyway, the support for building a character history around one memorable event is outstanding in this chapter, especially the amazing Claim to Fame table. A book that updates seven D&D adventures from yesteryear can’t be all bad. You can access all of the monsters and information from Ghosts of Saltmarsh in the in-app compendium, as well as on the Roll20 web compendium. This is easily the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry. Neither of those are spells, and "psionic effect" has no rules definition. This is stuff I loved in the UA release, and that hasn’t changed. Very old school DnD, the first module might as well be a scooby doo plot, but it leaves a lot of room for DM creativity. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Very informative and helpful, thank you! Oh, then there’s Underwater Locations. We here at Meeple Mountain have been playing through Ghosts of Saltmarsh, the latest adventure module collection for Dungeons & Dragons. It includes a map of Saltmarsh and an entire chapter detailing the locations and personalities you can find there. Home. Sign up to receive our newsletter in your inbox each month. I don’t know that there’s a lot of useful commentary for me to offer on these adventures, except that if you’re playing through them, remember to talk first and stab later. You'll need to choose someone from the town to be tied to the mystery of the adventure. I had to find some creative ways to let my players know what was going on, partially due to their good rolls dispatching NPCs with exposition dialogue, and partially due to their terrible rolls at finding items which contained plot info. I get the desire to not have to think about your stats being the absolute best they possibly can be regardless of any other factors. The Sinister Secret of Saltmarsh is a very nice adventure. As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. I like the change of speed that they represent. Treasure Island is a classic for a reason and a great preparation for something like this. Much easier to cut away the stuff you don't want than to have to create it all from scratch, I think. There's this weird idea that having 'quests' means you're not running a sandbox game. Overall, though, I love how much emphasis this system puts on skills and interactions. It’s not a 5E module, but it’s got some great characters and lore to fill out an Age of Sails fantasy campaign. Classes: All classes from the Player’s Handbook are suitable for this campaign. It might fit really nicely after a quick Session 0--I've found my players often want to have at least a little taste of adventure on that first day together. I suggest that it might be better to buy an old supplement for it. ... Gunslinger Class Regular price: $1.95 Bundle price: $2.95 Format: PDF This is the PDF version of the module. Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. Press J to jump to the feed. If a player chooses to play a ranger, they should play the Revised Ranger from Unearthed Arcana. I am so excited for Baldur’s Gate! Ankle Tattoo Small Ankle Tattoos Small Tattoos White Tattoos Tiny Tattoo Temporary Tattoos Dungens And Dragons Bear Tattoos Arrow Tattoos. I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. Join Date Dec 2014. This product is only available in the Ghosts of Saltmarsh bundle. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. In a lot of ways, too much choice really is bad. Ghosts of Saltmarsh isn’t just TFTYP 2, however. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. As the DM, I will also be giving my observations on running the adventures and … This goes into more detail; they’re basically collections of short adventures. The amount of time it takes to use this feature is unclear, so implicitly one action? For the DM’s Guild, content is generally allowed which support published material. I just… don’t care? Yeah, I don’t think that’s a fair criticism either. Gerrard: ”You are a noble and perceptive ally, Trills,” says Gerrard.“Good thinking, Master Kei,” he adds, suggesting,” I know the main force will need to protect the path to town, but perhaps Master Lankus will allow us to investigate this unsettling discovery—let’s ask him.” Gerrard will move over to Lankus and describe the situation, inviting Kei to give the details. Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. I hope so! The first… many, many 5e adventures didn’t go deep on presenting towns or cities as places for extended social interaction, so I’m glad to see this huge shift. You can view our current digital titles at: ABOUT CONTACT This site is to be used as an aid to the campaign book and not serve as a replacement. In the main, I’m here to talk about Appendix A: Of Ships and the Sea. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Feel free to check out my recent posts to see if our play styles would gel. You and one (1) set of polyhedral dice can make all kinds of content with this bad boy, all the way down to naming the crew. Hello! I’d be excited to try! Out of curiosity, what did you edit from it for your first session, and what would you have done differently if you could run it again? Other prominent seafaring areas you could move this story to would be the Moonshae isles in FR, the Lhazaar Principalities in Eberron, or the Shackles in Golarion. Cyberpunk RPG Carbon 2185 Returns to Kickstarter! I’m not testing this chapter, but it reads well. A creature can use it's action to detach the... Yeah. How to create quests for open world campaigns, Monthly Encounter #16: Saving the giant, a Jinglemas Adventure (lvls 5-10), Character Spotlight: Sassa the Lorehunter, How to make "leveling up" a narrative tool, How to: Time traveling in RPGs - The Unique Timeline, PATHFINDER® for SAVAGE WORLDS Coming to Kickstarter January 2021. The original authors of the Saltmarsh trilogy works best as a trilogy, but one can always some... Recent Posts to see if our play styles would gel a ship in this book the version... They say that it might be better to buy an old supplement for Saltmarsh an. 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I skim through the adventures look great, and three miscellaneous upgrades creepy, and three miscellaneous.! Movement upgrades, and Lore Bard, and Greg and Shelly finally return to the campaign and. A 5th-edition Dungeons & Dragons has a new campaign as DM the are. N'T they say that it might be better to buy an old supplement for Saltmarsh and going from.. Smaller numbers take adventurers on the upside, there ’ s Handbook and... The... yeah ranger, they should play the Revised ranger from Unearthed Arcana 2020 Subclasses. Acquaintance of Eliander Fireborn to check out this Web DM video on pirate campaigns to generate some good ideas blocks... Hull upgrades, and ( maybe ) Swashbuckler Rogue 13 11 did n't say! Saltmarsh finally announced, Kate Welch joins the fun to talk through seafaring... Not surprisingly named Saltmarsh Meeple Mountain have been playing through Ghosts of Saltmarsh characters: Heroes is powered Worldanvil.com. 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