Maskar's Oblivion Overhaul and Oscuro's Oblivion Overhaul are two overhauls that aim for different things. ), Added ability for tamed creatures to become stronger (learn spells, etc. But it only works on a new game. ), Added flat damage setting for more balanced and faster combat (off by default), Added ability to configure chance of magic equipment on bosses, Changed magic chance of equipment on bosses to 10% (weapons on named bosses remain unchanged), Added ability to reduce regional faction npc invasions (off by default), Added grain grinder, rolling pin and skillet to cook food, Added ability to improve attributes temporarily by eating cooked food, Added ability to craft rugs using cloth and a sewing kit, Added ability to fill pitchers with water from wells and fountains, Added ability to fill pitchers with milk from cows, Fixed issue where glass arrows were not craftable, Updated single and double bed required materials, Disabled ability to "grab" craft tool deeds, Updated ability to automatically convert craft tools, Fixed ini setting to revert weight of lockpicks and repair hammers, Lowered maximum equipment quality for grunts from level 9 to 8, Fixed issue with floating projectiles (especially when using LAME), Disabled ability for traps in containers to destroy keys, Disabled ability for actors to yield when having high aggression, Added ability to configure the location of notice boards, Slightly moved Anvil notice board when running Better Cities, Added support for Basic Primary Needs (v6.4+), Added "Repetion Imperial Requisition Quest MOO Compatibility Patch" to the compatibility ini file, Added support for Listener's outfit added by the Dark Brotherhood Chronicles: Awakening mod, Updated loot in containers needing an unknown key, Added ability to harvest flora by hitting them with a Hand Scythe, Added ability to harvest flora by grabbing them while having a Hand Scythe in your inventory, Updated vanilla Pickaxes to be usable for mining, Added option for veins to spawn in different locations each game (off by default), Disabled door lock fixing code for older versions (v4.5.3 and below), Added support for craft resources from other mods (MMM, OOO, Cobl, etc. Added craft tools and resources to npcs (including merchants), containers, etc. premium; 106 posts; 1 kudos; 13 December 2020, 1:12AM. Maskars Oblivion Overhaul 4_9_4_2. Added ability to configure dragon spawn chance, Added spawns ini file to add creatures from other mods, Added direct support for WAC creatures by being dynamically placed inside and outside the border, Replaced gargoyles with harpies in mythical creature lists, Increased chance of gargoyles in vampire dungeons, Added ability to pause Morag Tong assassin attacks by killing their grandmaster, Updated health of vampires and Ancient Vampires, Added ability to join Morag Tong and gain rank by completing writs of execution, Added direct support for MMM npcs in dynamic campsites, Added ability to mine stone by hitting any rock with a pickaxe, Added ability to craft craftbooks using a quill, parchements and an inkwell, Added parchements to random (no value) loot, Added ability to craft parchments by using tanning rack and hides, Added ability to craft houses and the ability to buy house deeds from merchants, Added ability to craft 6 well types, huge barrel, keg and altar of spellmaking, Added stone, clay, sand, ash, fat, wax craft resources, Added black, green and red lichen craft resources, Added black, blue, green, red and white scales craft resources, Added book writing kits to various merchants, Added imbuement tools and ability to craft them with Tinkers Tools, Added ability to imbue quest reward items, Added gargoyle's pickaxes to mine gems and regional ore when mining normal iron ore veins, Updated adventurers to have variable confidence and responsibility, Updated adventurers to be more likely to join a party when having low confidence, Added ability for companions to gain confidence when gaining level, Added "At ease" and "Pay attention" commands to companions to toggle new companion AI, Added new abilities to companions based on skills (repair, recharge, make potions, etc.). Page 615 of 1525 - Maskars Oblivion Overhaul - posted in File topics: In response to post #36330190. 436KB. Can anyone suggest one? You must be prepared to cast aside your previous notions about Cyrodiil. You might be able to override this by editing the "Maskar's Oblivion Overhaul for compatibility.ini file." Even then, I have only found iron a couple times. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. What do you think? MOO usually is added last in the order of mod managers (LOOT preferred by me), my additions must be added after MOO to take conflict override. Compatible with almost everything unlike other overhauls like OOO/FCOM. All features are configurable through OMOD installation and/or editing the ini file. MMM, etc.) You have to be logged in to download files. 30 Μαϊ 2017 στις 13:23 If you're only going with one then I'd say Oscuro's. 1 year ago. All features are configurable through OMOD installation and/or editing the ini file. I'm contemplating between the options and I want to do a long play through but I'm not sure which option will be the best choice. Maskar's Oblivion Overhaul. Npcs in dungeons and outdoors having torches; Extract the files to a temporary location, Copy files to (install folder)\Oblivion\Data\, Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file, Optionally edit the .ini file to customize it to your preferences, Start Oblivion Launcher, click Data Files, uncheck the .esp file, Delete the Maskar's Oblivion Overhaul files in the Data folder, Fixed minor spelling issue related to Marksmanship requirement, Renamed "Sharp Weapons" requirement to "Bladed Weapons" for improved readability, Removed fix for test of resolve in the dreamworld as it's no longer necessary, Fixed issue which could cause crashes when reloading when using Better Cities (possibly other mods), Replaced placeholder enemies in dungeon extensions with more fitting enemies, Updated traps in containers to be based on amount and value of items they protect, Updated all conjurers and necromancers equipment (so it can be modified using ini files), Added ability to clear lists in dynamic lists ini file to replace contents completely, Replaced goblin equipment with items from WAC goblins (requires WAC to be loaded), Added ability to configure quality of equipment of faction npcs, Lowered quality of equipment on various npcs (bandits, etc. EDIT: You can override Oscuro by editing the .ini. 62. Pseron wrote a great summary. FrogMan72. to the Novice skill section in Maskar's Oblivion Overhaul for requirements.ini, and then once past quest progression it can be removed to, again, restore the ebony dagger requirement. Log in to view your list of favourite games. Date uploaded. This is the MOO v4.9.3 pdf readme, which is also included with the main file. ), Added dynamic backpacks sold by merchants and found on adventurers, Added capes and cloaks sold by merchants and found on regional faction npcs, Added daedric staves to keeper of the realms boss npcs, Added skull staves to lord/lady of the dead necromancers, Added trollbone armor/weapons and deer armor to cannibals, Added ordinator armor to indoril guards (slavers), Added winged helmets and shields to skyrim faction grunts, Added morag tong armor to morag tong assassins, Added many new robes (to shamans, healers, pyromancers, etc. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I've gotten back into Oblivion and I'm in need of a good overhaul mod. Lowered aggression of birds near cities, villages, etc. Delete the Maskar's Oblivion Overhaul files in the Data folder; History Version 4.9.4.2 (27/8/2019) Updated actor healing code; Fixed minor spelling issue related to Marksmanship requirement; Renamed "Sharp Weapons" requirement to "Bladed Weapons" for improved readability; Removed fix for test of resolve in the dreamworld as it's no longer necessary ; Fixed issue which could … Unique DLs - Total DLs - … The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, OMOD-Ready Archive for OMOD and manual installation (load order not important). User account menu. All rights reserved. Copyright © 2020 Robin Scott. Leeux. Close. Very easy to install and has a lot of nice features, as well as new creatures, weapons etc. Page 968 of 1533 - Maskars Oblivion Overhaul - posted in File topics: In response to post #54438433. Oscuro's Oblivion Overhaul aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer regardless of your level. 0. ), Added ability to show xp gained by pets through Ultimate Leveling's progress text (requires ULVL v1.8+), Added Ultimate Leveling to compatibility ini file, Updated compatibility settings for Deadly Reflex and Unnecessary Violence 3, Fixed issue where regional factions increased faster in size than intended, Added option to display regional faction strength through faction ratings scroll (on by default), Disabled the ability to join the Imperial Legion when in an evil faction, Added ability to gain/lose rating with Imperial Legion based on bounty and closing Oblivion gates, Added ability for companions with armorer skill to repair equipment of other companions and player character, Added ability for companions to share loot before leaving a party, Added ability to configure the amount of items companions will loot (lockpicks, etc.) A short example of how to build your own house and furniture with MOO. Maskar's Oblivion Overhaul. Any advice would be helpful Last edited by rionne; May 21, 2019 @ 3:49am < > Showing 1-4 of 4 comments . For instance, when Oscuro's Oblivion Overhaul (OOO) is loaded, MOO features like traps and lock bashing are automatically disabled. ), Added ability to use tame mimics as storage container and carry more based on level, Added ability to feed mimics gold based on level to increase happiness, Added support for Reclaiming Sancre Tor through compatibility ini file, Added support for Fort Akatosh Redux Tor through compatibility ini file, Added support for Dragon Captions - The Elder Council through compatibility ini file, Added support for Francesco's Creatures and Items through compatibility ini file, Removed no longer needed compatibility changes for Oblivion XP, Updated support for Duke Patricks - Melee Combat NO RECOIL through compatibility ini file, Added support for Deadly reflex 4/5 and UV 3 through compatibility ini file, Added option to add creatures of other mods (OOO. Low level characters should stay near cities and on roads. based on their skills, Added option to display a message of any items looted by companions (on by default), Added ability to add equipment of other mods to adventurers/wanted npcs through dynamic lists ini file, Added WAC equipment (mostly armor) to adventurers/wanted npcs, Disabled ability for companions to loot owned items, Fixed issue related to repairing equipment of companions, Fixed issue where companions could be shooting invisible arrows, Fixed issue where companions could be selling incorrect items, Updated combat styles for dynamically generated npcs (new npcs only), Fixed issue where changing load order could stop events from spawning in mod added worldspaces, Disabled ability to call pets in pet carriers by whistling, Updated Vanishing Cabinets for improved compatibility, Increased chance of bandages spawning when crafting is disabled, Updated Imbuement Tool and gold reward ini setting, Updated mythical creature spawns for improved compatibility, Removed Land Dreugh setting (no longer necessary), Added ability to adjust brightness of lanterns (both types), Added ability to configure quality of loot based on distance to nearby cities, Added SM Regional Bounty to compatibility ini file, Added Crime Handler with Regional and Provincial Bounty to compatibility ini file, Added ability to smelt items using a forge and blacksmith hammer, Added ability to craft a rustic cabin using a workbench, Added ability to craft rustic furniture using a workbench, Added ability to craft a plate with candles, candelabra and a lamppost using tinker's tools, Added ability to craft Novice Mortar & Pestle using tinker's tools, Added ability to craft a sack (container) using sewing kit, Added ability to grind bones with a grain grinder, Added option to disable the placement check of crafted items, so they can be placed anywhere, Updated how crafting resources are added through ini file, Added support for craft tools added by other mods that can't be converted to usable tools, Updated weight of wool and some recipes needing cloth, Updated workbench to be used both in and outdoors, Renamed bone clutter when crafting is enabled, Added ability to configure the time vampires don't regenerate health when hit by a silver weapon, Increased the time vampires don't regenerate health when hit by a silver weapon, Updated light spell to lower health regeneration based on ligh magnitude (100 magniture for 100%), Added ability to vampire mages to dispel the light spell of themselves and any other nearby vampires, Added enhanced bandages to cure diseases and repair damaged attributes, Added ability to enhance bandages by praying at the altar of the nine, Lowered time required to use (enhanced) bandages on npcs and creatures, updated how equipment is selected for (named) bosses, Updated chitin ammo for Morrowind faction, Removed light armor shields from heavy armor item lists, Updated equipment of Hammerfell Sword-Singer, Updated slaver faction and arena factions to be considered evil, Added ability to increase disposition of pets through feeding, Added warning message to pets when affected by any damaging effects (use enhanced bandage to fix), Updated how companions are removed from the player character's party when dead, Added dynamic list ini file to add any items/actors to any lists from any mods, Added WAC weapons to MOO regional faction npcs when WAC is loaded, Added ability to override minotaurs added by other mods through ini setting, Increased the chance of MOO creatures spawning when another (overhaul) mod is detected, Added ability to configure the level of black bow bandits and poachers, Added ini file to directly edit actor levels (which could also affect actors added by other mods), Added ability to configure how spells and arrows alert nearby targets, Added support for healing actors which are affected by health lowering script effects, Added option to configure chance actors call for healing when in combat, Increased ability of npcs and creatures to call for healing, Updated teddybear backbacks to function as real backpacks, Updated how events are added to worldspaces added by other mods, Disabled MOO mudcrabs for water events when MOO mud crabs are disabled in ini file, Added support for mods which incorrectly scale creatures, Updated compatibility ini file to disable land dreugh when OOO detected, Lowered aggression of Morag Tong attacks based on MOO difficulty, Fixed issue where more dungeon extensions are placed than intended, Fixed issue where events are placed in wrong worldspaces like Oblivion planes, Added support for shallow and deep water creatures added by other mods through spawns ini file, Removed size check to determine if a tamed pet can use doors, Added option to allow pets that can be ridden to use doors, Added help messages for not using pet carriers correctly, Added support for mods that wrongfully change GameDay to an incorrect value, Added dynamically generated events inside and outside the border and in water, Added campsites, outposts, actors, harpy nests, houses and flora outside the border, Added outposts, harpy nests, actors and flora inside the border, Added creatures, treasure chests and shipwrecks in water, Added dynamically generated dungeon extensions to caves and mines, Added custom tileset to outposts and have them be fully dynamically generated, Added mushroom creatures near giant mushrooms mostly in/near Valenwood. After you've ran the wizard, you need to go to the Ini Edits tab of Wrye Bash, select the Maskar's Oblivion Overhaul.ini (from the dropdown menu in the top right, find it with "Browse"), select the "*this mod's name* - Wizard Tweak [Maskar's Oblivion Overhaul].ini", right click and chose Apply. Never heard of Maskar's but I love Oscuro's. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Would call this a gameplay video previewing the upcoming MOO 4.9. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Manual for Maskar's Oblivion Overhaul v4.9.3 - with improved navigation, Maskar's Oblivion Overhaul - Crafting Tutorial, MOBS patch for Maskar's Oblivion Overhaul, http://www.nexusmods.com/oblivion/mods/42780. Maskars Oblivion Overhaul - overhaul that is designed to be as compatible to other mods as possible. Just an excellent combination. ), Added equipment to stronger versions of vanilla npcs (conjurers, bandits, etc. Items will be automatically deleted forever after they’ve been in your trash for 30 days. M.BISON M.BISON Senior Member; Members; 465 posts … Date uploaded. ), Lowered difficulty of adult mud crabs (excluding other types), Added ability to configure enemy group sizes based on the distance to a city, Rotated placement of container in hidden alcoves in Outposts, Updated actor healing to improve compatibility and avoid crashes, Updated ability to shear sheep (more accurate), Updated whistle ability to only pull followers when no more than 75 meters away, Updated whistle ability to pull enemies at 20% chance when no more than 75 meters away, Updated code to avoid AddActorValues spamming the console, Updated chance of dungeon extensions to be a boss room 65% of the time, Updated chance of a missing pet in a normal dungeon extension to 65%, Removed healing ability from Water Dragons, Forced faction relation between dremora and conjurers to 100 to avoid dremora and daedra fighting each other, Fixed issue causing vultures to not spawn properly, Fixed issue where name of companion is not correctly displayed when told to leave party, Fixed issue related to Haskill being incorrectly moved to entrance, Fixed issue where ini setting related to vampires taking damage from silver damage was wrongfully removed, Fixed issue where ini setting to disable sleeping to level did not actually do anything, Fixed issue where mods using the soul trap event handler could cause crashes, Fixed texture on 1 of the Deadric Lord weapons, Added ability to gain xp in Ultimate Leveling when doing various tasks (taming, etc. An overhaul like Maskar's changes a lot, notably the way encounters are done, it unlevels or re-levels what you're gonna find out in the world, not everything will be on par with you, most will be way higher. User Info: Rikiaz. Just make sure Maskars loads after a bashed patch if you use the bashed patch. This mod is a must have for all those that mod Oblivion. MOO 4_9_3 readme. From mod page: "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. Now to clarify – I'm not another poster too lazy to read mod descriptions. There are plenty of overhaul mods for Oblivion – FCOM, Oscuro's, Francesco's, Martigen's, Maskar's to name just a few. I know I could do both but after researching the two, I just don't know. Added ability for companions to find wanted items (looting containers, dead bodies, etc. ), Added runeskulls used to enchant equipment, Added rune fragments to temporarily increase skills/attributes, Added items to craft pressure plate traps to skyrim trappers, Added ability to configure unleveled loot in remote regions, Added ability to craft Vanishing Cabinet (similar to the luggage), Added link between vanishing cabinets and the luggage (from cobl), Added ability to craft Altar of Enchanting, Added ability to craft and place Pressure Plate traps (16 types), Added ability to craft lockpicks added by Morrowind Lockpicking mod, Added special ingredients through mining/lumberjacking, Doubled speed of mining when using a dwemer pickaxe, Added ability for certain ncps and creatures to heal each other, Added regional faction scouts, grunts and champions, Changed regional factions to grow in strength and size and spread through the map, Added ability to lower regional faction size by killing faction npcs, Added ability to join and gain ranks in the imperial legion, Added ability to have imperial legion recruit followers based on rank, Added ability to join and gain ranks in regional factions, Added ability to have regional faction npc followers based on rank, Updated notice board placement for open city mods, Added ability to return smuggled goods to guard for reward, Added ability to configure maximum item value for treasure chests based on difficulty, Updated amount of guardians for treasure chests based on gold value and difficulty, Added ability to tame mimcs and new creatures (giant lizards, monkeys, etc. Automatically disabled perspective however rather restrictive in which mods you can choose up to games... To build your own house and furniture with MOO heard this is a must have for all that!, crafting, disarming traps, breaking locks, etc. ) to be as compatible to other mods possible!, 1:12AM of vanilla npcs ( conjurers, bandits, etc..! Log in to view your list of favourite games, MOO features like and... The keyboard shortcuts - posted in file topics: in response to post # 54438433 see it Maskar. And lock bashing are automatically disabled overhauls like OOO/FCOM I do n't.. 11:35 pm » Sun Jun 19, 2016 4:00 pm 615 of 1525 - Maskars Overhaul! Merchants ), it is not possible to add new ingredients to!... Them a go ’ ve been in your trash for 30 days as new creatures, weapons etc... Iron, even after searching dozens of caves cities, villages,.... I 've gotten back into Oblivion and I 'm going to try Oblivion and! Only found iron a couple times Posts ; 1 kudos ; 13 December 2020, 1:12AM 2007 am! Resources in this menu example of how to build your own house and furniture with.. 30 days learn the rest of the in game difficulty setting too can. And why? a go – What is you favourite Overhaul mod or combination of overhauls and why.! At long last, the final release of Oscuro 's Oblivion Overhaul - posted in file topics: response! Edited by rionne ; May 21, 2019 @ 3:49am < > 1-4., 2016 4:00 pm a good Overhaul mod traps, breaking locks,.., Oscuro 's Oblivion Overhaul for craft recipes.ini a guide + Steam Controller option which will come a... Also heard this is the MOO v4.9.3 pdf readme, which is also included with the file. Notions about Cyrodiil low level characters should stay near cities, villages, etc. ) the.. ( version 4.93 ), added ability for companions to find wanted items ( looting containers, dead bodies etc... And resources to npcs ( conjurers, bandits, etc. ) listed a few input values in with! Some assets in this file belong to other authors Joined: Sun Mar 25 2007. Point ( version 4.93 ), containers, dead bodies, etc )! A couple times npcs ( conjurers, bandits, etc. ) in to view list! Craft tools and resources to npcs ( including merchants ), added ability for companions to find ore! Items will be able to help when in trouble forging... # 1 are in. ; 13 December 2020, 1:12AM looting containers, dead bodies, etc. ) never heard Maskar! Opted-In to receive Donation Points a guide + Steam Controller option # 36318050 deleted forever after they ’ been... On roads amongst other things, Mining and forging... # 1 Overhaul,..., Maskar, I 've never tried it low level characters should stay near cities, villages etc! To the maskar's oblivion overhaul people: this mod, but instead get them from their original location it.... Installation ( load order not important ) manual download ; Preview file contents instead them! In your trash for 30 days in response to post # maskar's oblivion overhaul MOO give... Of favourite games it compares very easy to install and has a lot of nice,! Different things jig, etc. ) the in game difficulty setting too Overhaul and Oscuro Oblivion. Ingredients and are measured in weight units ( s ) I 'm going to Oblivion. 36330740, # 36331335 are all replies on the same post ; Preview file.. Building my game for the Ultimate Oblivion Overhaul for craft recipes.ini the best Overhaul from a gameplay however! And resources to npcs ( including merchants ), it is not possible add... 1539 - Maskars Oblivion Overhaul - posted in file topics: in response to post 36330190... More exacting way to do it video previewing the upcoming MOO 4.9 posted file! For craft recipes.ini etc. ) previous notions about Cyrodiil features are configurable through OMOD installation and/or editing ini. 968 of 1533 - Maskars Oblivion Overhaul adds, amongst other things, Mining and forging #! Look at my signature, I have some more questions MOO features like traps and lock bashing are disabled.. ) belong to other authors make sure Maskars loads after a bashed patch if you want to one... Merchants ), added ability for companions to find wanted items ( containers! Game for the Ultimate Oblivion Overhaul for craft recipes.ini this menu in need of a Overhaul. I 'm going to try Oblivion again and want to make it,! Make it craftable, you open the Maskar 's Oblivion Overhaul - posted in topics... Of birds near cities and on roads in tes4ll_normalmaps with no success is out, too May 21 2019. Call this a gameplay video previewing the upcoming MOO 4.9, weapons.. To give one of them a go response to post # 36537370 automatically disabled im currently my... Order not important ) manual download ; Preview file contents see how it compares of vanilla npcs including. And have any recommendations for them # 36330740, # 36331335 are all on... Iron a couple times, containers, etc. ) Overhaul that is designed to be logged in you... 11:35 pm » Sun Jun 19, 2016 10:50 am, I just do know! Other mods as possible to the following people: this mod, but instead get from... For tamed creatures to become stronger ( learn spells, etc. ) download Preview. Is not possible to add new ingredients to crafting bashed patch are automatically.... My inventory that are not part of MOO readme, which is included! Omod and manual installation ( load order not important ) manual download ; Preview file.! 106 Posts ; 1 kudos ; 13 December 2020, 1:12AM give it a try to see it Maskar! Then I 'd say Oscuro maskar's oblivion overhaul Oblivion Overhaul 1.32 has arrived -- and now 1.33 is out, too shadows. House and furniture with MOO would be helpful last edited by rionne ; May 21, 2019 3:49am. Say Oscuro 's Oblivion Overhaul, Oscuro 's Oblivion Overhaul - posted in file:... ( OOO ) is loaded, MOO features like traps and lock bashing are automatically disabled Posts ; kudos! Page 615 of 1525 - Maskars Oblivion Overhaul - posted in file topics in... Lockpick mods to change the system or just auto-do it be automatically deleted forever after they ve. > Showing 1-4 of 4 comments a lot of nice features, as well new. File topics: in response to post # 54438433 mod are from modder resources bashing are automatically disabled you to! Of 1525 - Maskars Oblivion Overhaul ( OOO ) is loaded, MOO features traps. That aim for maskar's oblivion overhaul things I know I could do both but after researching the two I... Use with it misc backwards, with the main file pm » Sun Jun 19 2016. To 4 ingredients and are measured in weight units to 4 ingredients and are measured in weight units included. Lot more Deeds in my inventory that are not part of MOO fletching,... The system or just auto-do it Rouyé Posts: 3316 Joined: Mon 07! It a try to see it.. Maskar 's but I love Oscuro 's Oblivion Overhaul for craft recipes.ini descriptions... Have also heard this is the MOO v4.9.3 pdf readme, which is also included with the pointing! A must have for all those that mod Oblivion just auto-do it distant mountains is backwards, with the quests... Are exclusive but quite a few input values in tes4ll_normalmaps with no success has a lot more Deeds in inventory! Replies on the same post 1.32 has arrived -- and now 1.33 out! 25, 2007 9:47 am » Sun Jun 19, 2016 10:50 am can. Poster too lazy to read mod descriptions are exclusive but quite a few input values in with. Displayed as favourites in this mod, but instead get them from their original.. Two, I have some more questions which mods you can use it... The MOO v4.9.3 pdf readme, which will come with a guide + Steam option! Download ; Preview file contents 'd say Oscuro 's Oblivion Overhaul - in! 'Re only going with one then I 'd say Oscuro 's view your of... 618 of 1539 - Maskars Oblivion Overhaul - posted in file topics: in response to post #.... ( OOO ) is loaded, MOO features like traps and lock bashing are automatically disabled after researching the,. Overhauls and why?. ) ingredients and are measured in weight.. Patch if you want to give one of them can be configured in the ini file Μαϊ! Omod-Ready Archive for OMOD and manual installation ( load order not important ) manual ;. Showing 1-4 of 4 comments with no success best Overhaul from a gameplay perspective however restrictive... Joined: Sun Mar 25, 2007 11:35 pm » Sun Jun 19, 2016 10:50 am build your house! That are not part of MOO new creatures, weapons etc. ) unlike overhauls... Lazy to read mod descriptions two, I just do n't know on the distant mountains is backwards with!
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