This does not, and never will work with OpenMW. It is recommended to use TrueType fonts instead. NPC- and faction-owned item tooltips now show the NPC or faction that owns the item, as well as the faction rank that would allow you to take the item. In comparison, spells take about 2 seconds to cast yet can fail, be silenced or magicka drained. Fixes issues and crashes when using potions or ingredients via quickslots. Fixes crashes when a fortify/drain attribute was the 7th or 8th effect of a potion. Changes the container/merchant respawn variables and intervals to count in days instead of months. Looking to request a change on a mod, request a new mod be listed, or send feedback about a mod's compatibility? The falling speed of slowfall varied so much depending on your framerate, there was previously no choice but to avoid giving damage. Magicka cost is shown in the spell tooltip in OpenMW. Options . Russian fixes. through scripting. ({{OpenMW|icon=n}}) gives: Completing this quest requires a Console command. Modding-OpenMW.com. Changes the third-person camera to not move closer to the character when there is an NPC or activator in between. Scriptable potion use. Allows the setting of all available resolutions in the options menu, instead of only resolutions with 4:3 aspect ratio. Better quality splash and title screens. Separate axe inventory sounds. Fixes gold previously paid to a merchant for services to be available with the merchant for bartering. The Choice script command indicates service type (see MCP description). Fixes exploitable potion weight calculations. Requires new parameters to be chosen somewhat arbitrarily. Potion weight is now (0.75*total ingredients weight + 0.35) / (0.5 + alembic quality). PlaceAt/Drop fix. Improves the UI when setting spell effects in the spellmaker or enchantment windows. Fixes the 34th local variable being unusable in an expression. On loading a game, sets the player movement to running instead of walking, and sets the map to display the world map instead of the local map. Pickpocket mechanic was broken by default, overhauled to be much more usable, with difficulty based on weight. Corrects the "use potion" sound to use the drinking sound instead of the eating ingredients' swallow sound, and both sounds are now attached to the player, allowing them to be detected with the GetSoundPlaying script command. Book and scroll scaling fix. Fixes trainers to choose their training skills based on their base skill points. Scripted music uninterruptible. Makes dragging the duration bar more precise. Apparently not as intended. When a bound armor spell is cast, the game should remember the last worn item in those slots it replaces. Vampire stats fix. Fortify maximum health. Fixes the skill progress bar to show up when your current skill is 100 or higher but your base skill is not. Instead, listen for sounds and watch for messages while picking. Affects selecting ingredients, enchanting items and the quick item menu. Corrects the problem where the tooltip shows that the source spell of all spell effects from an enemy is the name of an enchanted item, if the enemy has used an enchanted item in combat recently. CellChanged fix. Adds the ability for NPCs to drink potions with the Equip script command. Changes items taken from dead NPCs to not be marked as stolen. Pickpocket overhaul. Displays a percentage chance of success on the self-enchanting menu. Note that some visual clipping is inevitable, as many gloves are not closely fitting. Container respawn timescale. Attaches the "skillraise", "potion success" and "potion fail" sounds to the player, so they can be detected by the GetSoundPlaying script command. 'Talked to PC' extension. Spellmaker/enchanting improvement. fFatigueSpellBase/fFatigueSpellMult that controls fatigue generated by spellcasting is fixed. Load warning crash fix. Now GetWeaponType returns -2 for lockpicks and -3 for probes. NPC potion drinking is now limited to once every 5-6 seconds game time. Strength-based hand to hand damage. Allows the haggle amount to continue increasing or decreasing when the barter menu [+] and [-] buttons are held. Allow scroll enchant price modifier. Makes the CellChanged script command reliable. Prevents crashes from spell effects bound to creatures that have been unsummoned. Fixes a crash if you tried to manipulate an unequipped ring when another identical ring had also been equipped. Allows mods to add swim animations that will play in first person view. Page 2 of 2 - Morrowind AIO normalmaps for OpenMW - posted in File topics: In response to post #84548678. Save file limit warning. Crashes due to interacting with picked up or deleted items fixed. Spoiler Otolith wrote: Im using OpenMW and have an issue with the requirements for this mod.Under the Description tab, the requirements show Intelligent Textures.The requirements for Intelligent Textures show Morrowind Code Patch.The ⦠Stops companions with slowfall dying on cell transition. Fixes the red damage border to not get stuck on cell change. Allows "_land_default.dds" to be replaced with a texture of a different size, without breaking the world map. Fixes trainers to not train 1 point over their own base skill. At the same time the Code Patch was always must-have for me. Sets a minimum recharge percentage depending on your character's Enchant skill and stats. Solves problems like unopenable containers after mod removal. UI display quality fix. Running vs. walking player movement and world map vs. local map display settings are saved and loaded. Allow faction leaving. last update Monday, July 6, 2020. downloads 26611. downloads (7 days) 95 Companion using Soul Trap: when another NPC used Soul Trap and captured a soul, your inventory display would be overwritten by the NPC's inventory. Step 1: Optional but HIGHLY RECOMMENDED. All common resolutions are allowed in OpenMW. magnitude increase. Fixes crashes from accessing animated containers. Map-texture conflict fix. Fog of war should no longer stop revealing or update an area a long distance away. Fixes items without value to not be sellable or buyable for 1 gold. Vanity camera lock. Dispel is a chance-based effect, but it would invisibly stack with itself if cast multiple times, until any dispel would always succeed. Fixes fog of war to no longer stop revealing or updating an area which is a long distance away. Fixes options menu to show all available resolutions. Displaying item stacks of size 10000 or more (e.g. Enchanted item rebalance. Enchanted weapons do not bypass certain creatures' resistance to normal weapons. Changes the chance of successfully enchanting an item with multiple spell effects. Better ingredient and item selector. Unarmored skill now gives proper damage reduction when you are fully unarmored. The Morrowind Code Patch (MCP) is a third-party tool which allows players to fix a huge amount of vanilla Morrowind's bugs, tweak the game's balancing, add new features, and make use of extended scripting capabilities. In the player level tooltip, the number of skill level-ups linked to each of your attributes are added. PlaceItem fix. Fixes a problem where most helmets (slot 0) could not be picked up by clicking on the helmet in the player image. Allows "_land_default.tga" to be replaced with a texture of different size without breaking the world map. Prevents intelligence drained to zero from fully restoring magicka when the drain expires. Adding mods to your savegame will now cause much less issues. torch particles in OpenMW. Makes followers in the knockdown state stay down and not follow the player. 2Blackcats When the menu is hidden, the mouse cursor still moves as you rotate your view, leaving it in a different position when the menu is opened again. Causes the Createmaps script command to skip over interiors, reducing the amount of time it takes to complete. Corrects the "put down" and "pick up" sounds for axes and throwing weapons. Relatedly the progress bar when you mouseover a skill does not go away if your fortified skill is above 100, but not your base skill. See patch description for important details. Increases the spell magnitude limit from 100 to 500. Code Patch tab in launcher. This could cause problems with weapon detection. This fix does not change your stats if you are already a vampire. Fixes particles to not peel away from weapons and projectiles. This feature/fix has already been implemented. Multiple summons overlap fix. However, OpenMW is written from scratch which allows us to avoid and sometimes correct most of the original game's bugs and poorly written mechanics. Corrects aiming errors for 1st person and 3rd person. Fixes Dispel effect to not invisibly stack if cast multiple times, cumulatively increasing the chance of succeeding. Fixes the problem where the tooltip shows that the source spell of all spell effects from an enemy is the name of an enchanted item, if the enemy has used an enchanted item in combat recently. The spellmaker would not allow you to add most spell effects more than once. Arrow de-nocker. Fixes pop-in and flat lighting. Fixes the Disintegrate Weapon effect to silently use instant effects in order to prevent rounding errors over time. Allows gloves to be equipped at the same time as bracers. Also adjusts the enchanting UI to stay open if self-enchanting fails, to allow multiple attempts at the same enchant. Barter disposition changes on successful/failed transactions can now become permanent. Fixes nearly all occurrences of extra-loud interface and gameplay sounds. Allows weight to be displayed to two decimals of precision. Morrowind Code Patch Install When logged in, you can choose up to 8 games that will be displayed as favourites in this menu. Fixes MoveWorld, where it behaved incorrectly in the Z direction. Specs 1050M 4GB, i5 8300h, 8gb ram Doesn't display next rank for factions with less than 10 ranks that you are a max rank with. All the files in Morrowind Code Patch-19510-2-1 need to be in your Morrowind directory but the folder itself needs to die for the process to work. Better recharging. Item recharging rebalance. Better typography. Fixes item stacks over 10000 to correctly display in containers. Toggle sneak. Animated container crash fix. The items will disappear with the body. Picking up items no longer causes a huge number of copies to be created in the NPC inventory. Should work both with players and merchants accessing containers. Fixes color depth issues which reduced splash/title screen quality. Fixes the 34th local variable being unusable in an expression. Restore spells now activate the NPC health bar as well, allowing you to see the effect of your healing. Changes temporary barter disposition changes resulting from successful or failed transactions to be permanent instead. Slow movement anim fix. Improved loading speed. Fixes Alchemy window to not randomly demand potion names for already named potions. Changes enchanted items to have an increased value depending on the item's type and the enchantment capacity used. Map expansion. Fixes merchants to not seize items stolen from their faction's container in the past. All external programs and libraries that depend on morrowind.exe cannot function with OpenMW.
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